
I’ve played with this for a while now and it works beautifully. That’s right – from 0.10.23, Daggerfall Unity has native controller support! You can now play the game with most major controllers such as Xbox One, PS4, Logitech. So jefetienne has been quietly working on fixing all of these little issues and creating a better standard for input handling in the future.
Es daggerfall pc code#
My original input setup didn’t support keybindings for these system keys at all, and the code wasn’t robust enough to keep forward compatibility once new binding were added. Something that isn’t obvious is just how many little things jefetienne had to work on to make the above possible. Credit to BadLuckBurt for the classic-styled button design. This replaces the old Mouse button in classic, but mouse settings are also part of this window. You will find this interface in game from Pause > Controls > Advanced. I’m happy to say that jefetienne has reworked keybinding to support more actions and presented them, along with other settings, in the new Advanced Controls UI. This resulted in these special keys being hardcoded into the game. QuickSave/QuickLoad and console toggle keys) is the classic keybind UI doesn’t have any free space to list them.

One downside of adding new keybinds to Daggerfall Unity (e.g. New Features Advanced Controls (jefetienne)
Es daggerfall pc update#
This is a big update with some great new features and loads of bug fixes. Daggerfall Unity 0.10.23 is now available on Live Builds page.
